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Vray for maya 2016
Vray for maya 2016








for the Material Viewer in Maya 2016 - there is a color correction button in the toolbar. In Maya 2016, SynColor will automatically color correct the swatches. It's a bit confusing since it works with the options there, not the VFB window which you use for the final rendering. for swatch rendering of VRay nodes, there is an option to color correct the swatch output in the Color Mapping, advanced section called "Affect swatches". for swatch rendering of non-VRay nodes (like the file node itself) - the only way is to use SynColor.

vray for maya 2016

This will be fixed when we rewrite the V-Ray materials for the new Maya VP 2.0 API (since the old one turned out to be a dead end.). A third way is to use SynColor, but we still don't support it in the viewport. Another way is to use the gamma correction node. It's not on by default, because the viewport 2.0 sRGB color correction is not on by default. for proper viewport textures - We've added an environment var called VRAY_FOR_MAYA_VP2_GAMMA that will apply the standard 2.2 color correction to all texture. If you want everything in Maya to work as expected, I'm really not sure what advice I can give.

VRAY FOR MAYA 2016 SOFTWARE

It's really an artificial issue created by decades of bad software design related to linear flow IMO. I would guess that in 99% of the cases, people follow a standard workflow, and the software knows what to do.

vray for maya 2016

Well, in an ideal world, you should do nothing.








Vray for maya 2016